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Per character 3D question
Hey, I have some type set to ‘per character 3D’ that is restricted to a circular mask, imagine type orbiting around a planet. I’m trying to get the type opacity to go to 0 when facing away from the camera.
I’ve tried using both Dan Ebbert’s
toCompVec([0, 0, 1])[2] > 0 ? value : 0
and setting up a fade based on distance from camera, but both work on the whole words anchor point rather than each letters anchor point. So as the word disappears over the horizon, the the whole word blinks off rather than each letter in turn
Is there a way to do that? Am I missing something?