- June 30, 2017 at 3:54 pm
I basically want to know if it’s possible to have several comps with animations inside them as the particles in a Particular emmiter.
I have a Particular layer with a Particle Type of Sprite.
The sprite texture is set to a comp called “Fun Particles.”
The Fun Particles comp has 4 frames and each frame has a comp (Comp1-4).
Comp1 is 200×200 and has a square that has a stroke that goes from 20 to 0 (60 frames long).
Comp2 is 200×200 and has a circle that has a stroke that goes from 20 to 0 (60 frames long).
Comp3 is 200×200 and has a tiny square that has a stroke that goes from 20 to 0 (60 frames long).
Comp4 is 200×200 and has a tiny circle that has a stroke that goes from 20 to 0 (60 frames long).
It doesn’t really matter what I set “Time Sampling” to because it will typically just loop through all 4 frames…which is not what I want. Is this possible?
- June 30, 2017 at 6:59 pm
Im not sure i understand…are you saying you want the particle to be a comp that has animation in it…?
- June 30, 2017 at 8:50 pm
Make “Fun Particles” 240 frames long, and sequence Comp1, Comp2, Comp3 and Comp4 within it. Each should be 60 frames long as you describe, and then should play back-to-back within the comp.
Set the “Time Sampling” property to one of the “Split Clip” options. Set the number of clips to 4 (to match the number of equal-length comps you have above).
- June 30, 2017 at 9:39 pm
Holy crap Walter that’s it. Thank you. I’ve been stuck on that for years with what seems like a no-brainer.
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