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Activity Forums Adobe After Effects Particle world / Particular

  • Particle world / Particular

    Posted by Bryce Gilhooly on May 16, 2009 at 8:12 am

    Hopefully easy question..
    I am trying to make particles have a “throw” effect to them when the position changes, regardless of what my in-experiance tells me to do, my particles always seem to stay within a confined area.

    In short, how would I get particles to be “thrown” off a moving object when it stops.

    Thanks!

    Bryce

    Kevin Camp replied 17 years ago 4 Members · 5 Replies
  • 5 Replies
  • Zach Gunter

    May 16, 2009 at 3:07 pm

    ? Animating the (xy position) faster to the point that you want particles to be thrown. After the fast move to the point, put two keyframes one that has your particles/sec points you want and then after that, keyframe one that is zero.

    (if you want particles to not be show at any other time other than the move where they are thrown.)
    Put a hold on your particles/sec (right click the key frame/ keyframe interpolation / under temporal interpolation click hold. set two keyframe one with zero and the other with however many you want.

    Frozensmokeprod@aol.com

  • Bryce Gilhooly

    May 16, 2009 at 3:54 pm

    I tryed exactally that, but the particles seem to only stay in their invisible box, and wont actually continue the path.

  • David Bogie

    May 17, 2009 at 2:25 pm

    “invisible box”? Do you mean the particles disappear at te edges of the layer? You need to apply the filter to a larger layer.

    bogiesan

  • Bryce Gilhooly

    May 17, 2009 at 7:57 pm

    Yea its like they are not passing through the size of the emitter. When you say apply to a larger layer (confused me, new with the program) could rephrase that for me :s

    Thanks

  • Kevin Camp

    May 18, 2009 at 3:44 pm

    an effect is limited the the size of the layer that it is applied to…

    to see what i’m talking about, craete anew solid that is 50×50 pixels and add the grid effect. the grid is limited to the size of that layer.

    now create a solid that is the size of the comp and add the grid effect. the grid should now fills the screen. but try scaling that solid down. now you’ll see the edges where the effect stops.

    this is try for particle effects too. if you have applied the particle effect to t small layer, or scaled that layer down, the particles on that layer will seem to get ‘cropped’ when the hit the edges of the layer.

    you can try adding the ‘grow bounds’ effect to the particle layer to effectively increase the size of the layer. move it above the particle layer in effect controls window and increase the pixels value to expand the layer’s boundary.

    with some effects the grow bounds effect doesn’t work, with others it doesn’t work the way you expect it, so you may still need to create a layer that is large enough for you particle system.

    Kevin Camp
    Senior Designer
    KCPQ, KMYQ & KRCW

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