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Particle Generation and Motion Path
Hello,
I’m just starting out on Motion – loving it so far – and I have a small problem I can’t get round…
I’m playing with plotting a course for a plane with a vapour trail. I’ve made the vapour trail from ‘Shoot Smoke’ and it all looks very nice.
I’ve added a motion path with a few sharp corners in it, and this is where my problem starts. As the plane turns each corner all the particles of smoke revolve, but I want all the emitted smoke to just hang in the air then evaporate.
Can anyone advise how to solve this issue please?
Thanks very much,
Steve.