Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D particle cluster/cloud

  • particle cluster/cloud

    Posted by Jonas Espinoza on May 3, 2007 at 8:32 pm

    i have a bunch of objects i am wanting to populate the sky like clouds, and have some shirts flapping in the wind.

    couple of particle questions:
    1 – is there a way to have a group of objects randomly generated by a particle generator, like particular where frames in a precomp can be randomly generated.

    2 – Ppass is making sense, but for grouping, i am still unsure as to how to assign particles to groups… i understand the TP settings part, but what are some of the nodes that seperate particles out into groups. i have followed some 3d kiwi tutes, but i havent found an intuitive way to select particles…

    3 – to have wind effect objects, such as laundry, flapping in the wind or blowing away, is cloth and dynamics respectively the way to go?

    thanks

    Jonas Espinoza replied 19 years ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    May 4, 2007 at 7:51 pm

    >1 – is there a way to have a group of objects randomly generated by a particle
    >generator, like particular where frames in a precomp can be randomly generated.

    You should have a browser preset called “TP Multishape Emitter” that will do what you want.

    >2 – Ppass is making sense, but for grouping, i am still unsure as to how to
    >assign particles to groups… i understand the TP settings part, but what are
    >some of the nodes that seperate particles out into groups. i have followed some
    >3d kiwi tutes, but i havent found an intuitive way to select particles…

    It all depends on the criteria you want to use. Can be many things, like particle age, velocity, distance, etc. Often you’ll use PGetData for this, in conjunction with a Compare node. When the condition is met the compare node is triggered and you use that to turn on the PGroup node, which causes the particles to change groups.

    >3 – to have wind effect objects, such as laundry, flapping in the wind or
    >blowing away, is cloth and dynamics respectively the w
    ay to go?

    You don’t need Dynamics if you’re just working with cloth objects. Cothilde has its dynamics built in.

  • Jonas Espinoza

    May 4, 2007 at 8:27 pm

    thanks

    i like TP more and more..

    a couple-a more ?’s…

    i am having trouble with some stock models with unlinked textures. is there a window i can bring up to fix and view texture assignments and links etc…

    say – for extruded logos, the fillet cap seems to want to bulge the edges outward. i tried a bevel with the edges loop selected, but it just pushed everything back, almost like a z-axis move. i want kind of a chamfered rounded edge.

    i like how my coworkers 3DS MAX has procedural beveling, edge selections…

    is there a plug in out there that allows for more procedural tagging and rounding options for parametric objects

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy