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particle cluster/cloud
i have a bunch of objects i am wanting to populate the sky like clouds, and have some shirts flapping in the wind.
couple of particle questions:
1 – is there a way to have a group of objects randomly generated by a particle generator, like particular where frames in a precomp can be randomly generated.2 – Ppass is making sense, but for grouping, i am still unsure as to how to assign particles to groups… i understand the TP settings part, but what are some of the nodes that seperate particles out into groups. i have followed some 3d kiwi tutes, but i havent found an intuitive way to select particles…
3 – to have wind effect objects, such as laundry, flapping in the wind or blowing away, is cloth and dynamics respectively the way to go?
thanks