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  • Parenting to a nested character rig

  • Alessio Leoncini

    June 6, 2021 at 3:02 pm

    Hi everyone,

    I’ve searched a lot for a solution to this but I couldn’t find the right solution for my setup, so I hope you could help me with this.

    I have a simple “parenting rig” of a character in a comp, that I place in different comps “scenes” to build a story, I use Essential Properties to move the parts of the rig, this is very useful and works great for me.

    Now there are some cases that I need an element of the scene to follow one element of the rig, like a cap on the head, but I don’t want to have the cap in the character rig for several reasons.

    The question is how do I parent the cap to the head in the nested comp?

    I tried with an expression to link the properties of the cap to the head’s one but those never actually change as the head is parented to the neck and is the neck rotating.

    I’ve also tried to use a combination of null objects “copied with property links”, but again the head “local” properties never change so doesn’t work.

    attached I’ve recreated a simplified version of my setup, where the star is the cap in this case.

    This could have a very simple solution but I can’t figure it out

    Could anyone help with this?

    Thanks

    Alessio

  • Graham Quince

    June 7, 2021 at 1:51 pm

    I’d probably fake it by having a cap as part of the rig, but it’s visibility controlled by the parent comp.

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