-
Page turn animation with sweep nurb, front back texture problem
TL;DR – Front/back textures almost work (with the help of stick texture tag) but get swapped at one point during the animation.
I built a page turn animation using a bend deformer similar to what Mike Senften describes at one point here https://greyscalegorilla.com/blog/2011/01/how-to-animate-a-page-turn-with-cinema-4d-and-planesmart-with-mike-the-monkey/
Instead of using a flat plane, I used a sweep nurb with two bezier splines to create a page with some lift near the binding (basically I swept a hill-shaped spline along a linear spline, which yields a nice looking page). Then I used PLA to invert the hill-shaped spline as the bend deformer comes across and the page turns. This is when the texture problem occurs.
The front face’s texture starts out on the front and the back on the back. Halfway through the page turn, they get switched around. Could it be that when I change the shape of the hill-shaped spline from convex to concave, that C4D is somehow reassigning the front/back faces?