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overriding effect maximums/accumulating particles
We have an attract screen for a museum piece we are working on where we want the screen to slowly fill with particles like an hourglass over the course of 4 minutes. I am trying to figure out some way to achieve this effect.
I first tried using trapcode particular, but while I can have the particles land on a surface, I can’t have them land on each other, and thus accumulate. I ran across a previous post about a similar subject that suggested using the built in foam plugin. I have been experimenting with it, and it almost does what I want (though its very hard to control, and some of the particles don’t seem to respond correctly to the controls). The particles do accumulate nicely though.
One critical sticking point however, is that the particles have a maximum lifespan of 1000 seconds. Is there any way to override this? I’m running CS5 and have lots of memory so hopefully the machine could handle it if I could tweak a pref file somewhere.
Barring that, does anyone else have any other ideas on how to achieve this effect. I might just have to use an expanding mask over an animated texture, that the particles dissolve into. Accumulating particles would look much cooler though.
Thanks,
-Matt