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overlay mulichannel layers to final image
couldnt really find something on the web,
so i am working with vray in cinema 4d and i want to have full controll for the final image,
so overlaying channels like global illumination, diffusion, specular, reflections and some more maybe.so what order and blending modes should i use for each?
it should be the same logic as the 3d software is using it…
i dont want to write bullshit and i could figure out how to get close, but why not having somebody who
did several times and could easily help here?so is somebody experienced with that?
thanks,
Ronny!traufeller.de