Activity › Forums › Creative Community Conversations › OT: Hit Film For Mac
-
OT: Hit Film For Mac
Posted by David Mathis on April 19, 2014 at 4:46 amJust noticed that Hit Film is now available for the Mac platform. Even more exciting it is also available as plug-in, which is just awesome!
Jeremy Garchow replied 12 years ago 11 Members · 64 Replies -
64 Replies
-
Steve Connor
April 19, 2014 at 9:19 amSounds great, how much is the subscription? 😉
Steve Connor
Mellowing slowly -
Gary Huff
April 19, 2014 at 11:36 am[David Mathis] “It is $499, permanent license. :)”
And all the tools you need for your next Fan Film!
-
David Mathis
April 19, 2014 at 4:19 pmIt looks like it could take some steam of the After Effects locomotive. Too early to tell but with this and Resolve, things are getting very interesting.
-
Ricardo Marty
April 19, 2014 at 6:07 pmadd to this that vegas and hit film are colborating and now you can import hf timelines into vegas and maybe vs,vs. then exort to resolve? wow the future looks sunny and cloudless. ht now has 2d&3d tracking maybe not as developed but its a start. who knows maybe sony will buy ht.
Ricardo Marty
-
Gary Huff
April 19, 2014 at 6:30 pm[David Mathis] “It looks like it could take some steam of the After Effects locomotive.”
Have to be heavily revised. Back when the Kickstarter campaign for the Mac version was announced, I believe it was discovered that HitFilm isn’t even in the same ballpark.
-
Aindreas Gallagher
April 19, 2014 at 9:44 pmIf someone wanted to take on AE – you’d think they would concentrate on transformative real time mograph performance.
with clean type tools, luts, dynamics, transfer modes, advanced CC and tracked masking – with an AE compatible javascript component. Sort of a designer’s davinci.
as in forget the 3d camera at the outset – just provide the stuff you know can kill AE: a core realtime version of it.AE feels a lot like microsoft word in that 90% of people are using less than 20% of its features. it’s nice to daydream about an incubator boiling AE down into a lean extensible real time mograph application. something equivalent to nuke as a disruptive entrant. It’s not like it can’t be done.
AE is an incredibly marshy, slow application these days. Given mograph is, essentially, iterative playback experimentation – it’s crazy how far adobe are getting away with the sluggish decades old code behaviour of AE. If you provided the core 20% of AE at close to real time you would peel off a ton of current creatives. It would be, in this software fantasy, instant hipster fashion to poo-poo that bulky AE, as they execute their work with its successor.
Adobe have already lost most of the web to nimbler software in coding and layout. Seriously – Muse anyone?
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
-
Walter Soyka
April 19, 2014 at 10:38 pmAindreas, why do you think Apple Motion has failed to take the mograph world by storm?
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events -
Aindreas Gallagher
April 19, 2014 at 11:20 pmhello Walter – do you, as it were, logically, view what was outlined there as generally representing Motion?
https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics
-
Steve Connor
April 20, 2014 at 8:49 amYou mean, is Motion 20% of AE? I’d have to say yes, but I don’t use AE!
Steve Connor
Mellowing slowly
Reply to this Discussion! Login or Sign Up