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Activity Forums Creative Community Conversations OT: Hit Film For Mac

  • Steve Connor

    April 19, 2014 at 9:19 am

    Sounds great, how much is the subscription? 😉

    Steve Connor
    Mellowing slowly

  • David Mathis

    April 19, 2014 at 10:26 am

    It is $499, permanent license. 🙂

  • Gary Huff

    April 19, 2014 at 11:36 am

    [David Mathis] “It is $499, permanent license. :)”

    And all the tools you need for your next Fan Film!

  • David Mathis

    April 19, 2014 at 4:19 pm

    It looks like it could take some steam of the After Effects locomotive. Too early to tell but with this and Resolve, things are getting very interesting.

  • Ricardo Marty

    April 19, 2014 at 6:07 pm

    add to this that vegas and hit film are colborating and now you can import hf timelines into vegas and maybe vs,vs. then exort to resolve? wow the future looks sunny and cloudless. ht now has 2d&3d tracking maybe not as developed but its a start. who knows maybe sony will buy ht.

    Ricardo Marty

  • Gary Huff

    April 19, 2014 at 6:30 pm

    [David Mathis] “It looks like it could take some steam of the After Effects locomotive.”

    Have to be heavily revised. Back when the Kickstarter campaign for the Mac version was announced, I believe it was discovered that HitFilm isn’t even in the same ballpark.

  • Aindreas Gallagher

    April 19, 2014 at 9:44 pm

    If someone wanted to take on AE – you’d think they would concentrate on transformative real time mograph performance.
    with clean type tools, luts, dynamics, transfer modes, advanced CC and tracked masking – with an AE compatible javascript component. Sort of a designer’s davinci.
    as in forget the 3d camera at the outset – just provide the stuff you know can kill AE: a core realtime version of it.

    AE feels a lot like microsoft word in that 90% of people are using less than 20% of its features. it’s nice to daydream about an incubator boiling AE down into a lean extensible real time mograph application. something equivalent to nuke as a disruptive entrant. It’s not like it can’t be done.

    AE is an incredibly marshy, slow application these days. Given mograph is, essentially, iterative playback experimentation – it’s crazy how far adobe are getting away with the sluggish decades old code behaviour of AE. If you provided the core 20% of AE at close to real time you would peel off a ton of current creatives. It would be, in this software fantasy, instant hipster fashion to poo-poo that bulky AE, as they execute their work with its successor.

    Adobe have already lost most of the web to nimbler software in coding and layout. Seriously – Muse anyone?

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

  • Walter Soyka

    April 19, 2014 at 10:38 pm

    Aindreas, why do you think Apple Motion has failed to take the mograph world by storm?

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • Aindreas Gallagher

    April 19, 2014 at 11:20 pm

    hello Walter – do you, as it were, logically, view what was outlined there as generally representing Motion?

    https://vimeo.com/user1590967/videos http://www.ogallchoir.net promo producer/editor.grading/motion graphics

  • Steve Connor

    April 20, 2014 at 8:49 am

    You mean, is Motion 20% of AE? I’d have to say yes, but I don’t use AE!

    Steve Connor
    Mellowing slowly

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