Activity › Forums › Creative Community Conversations › OT: Fusion vs After Effects
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Shawn Miller
May 5, 2017 at 6:19 pm[Simon Ubsdell] “[Shawn Miller] “Fusion has turned out to be the best tool for the job.”
That’s cool! I had thought you were a Nuke user.”
I was actually in the process of learning Nuke and strongly considering buying a license… then Mamba and Fusion came along around the same time (I think). I kind of liked Mamba, but Fusion just felt more mature and intuitive – I’ve been in the process of learning it ever since. ☺
[Simon Ubsdell] “It would be fascinating to hear a bit more detail about your compositing workflow for this – if anybody should do a tutorial on this it should be you not me!”
Ha ha, this would probably never have occurred to me… I’m still learning myself, but who knows, someone might find my style of working useful – I’ve got a pretty fun live action short involving a CG drone coming up, maybe I’ll tutorialize some bits from that project.
[Simon Ubsdell] “There are several advantages that stand out for me but the two main ones that I can think of right now are a) the ability to pipe anything anywhere at any time (which means you can be massively more sophisticated with the way you actually composite the multi-pass elements), and b) the ease of applying Effect Masks to filters, which doesn’t just have productivity benefits, it also facilitates a lot more creative possibilities.”
Completely agree, node based compositing reminds me of my old days of audio recording – you could build out completely different effects using different compressors, exciters, reverb units etc, and then pipe anything into and out of those systems – want to change the effect? Just bypass that exciter module and pipe in the EQ… or keep that chain on standby, build another effect with completely different units and patch THAT into the mix… or combine both effects chains in a submix… if your patchbay was properly labeled, you could quickly do just about anything. ☺
[Simon Ubsdell] “Actually I think Conduit is still going and it’s now free.”
Yes, but now it’s Mac only. I agree on everything else though, it was the first application that made compositing fun for me.
Shawn
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Simon Ubsdell
May 5, 2017 at 7:45 pm[Shawn Miller] “maybe I’ll tutorialize some bits from that project. “
Please do. I’d really like to see that!
[Shawn Miller] “node based compositing reminds me of my old days of audio recording”
That’s a really interesting analogy – I too started out in audio back in the patchbay days so I see exactly what you mean.
As you say, it’s having the freedom to make those instant connections (so different from the layer-based model where it’s so much more of a hassle) that means you experiment with stuff that you’d never otherwise try. I doubt I’m anywhere near your level when it comes to multi-pass 3D but I’ve been really pleased with some of the results I’ve got back in Fusion for exactly that reason. My compositions end up looking seriously messy with scores of criss-crossing noodles but all those experiments really add to the finished result.
Simon Ubsdell
tokyo productions
hawaiki -
Shawn Miller
May 5, 2017 at 9:13 pm[Simon Ubsdell] “[Shawn Miller] “maybe I’ll tutorialize some bits from that project. ”
Please do. I’d really like to see that!”
Definitely! It might be something fun to share with the Fusion community.
[Simon Ubsdell] “That’s a really interesting analogy – I too started out in audio back in the patchbay days so I see exactly what you mean.”
Ha ha, that’s awesome. I’m always surprised to see how many of us started out on effects racks, multitrack recorders, sequencers and the like, but ended up working with digital video.
[Simon Ubsdell] “I doubt I’m anywhere near your level when it comes to multi-pass 3D but I’ve been really pleased with some of the results I’ve got back in Fusion for exactly that reason.”
I’m not so sure about that, but let me know if you ever want to passes to play around with… I’m always rendering stuff out for test and POCs; UVW, motion vector, depth, ID mattes, object mattes, normal, etc… ☺
BTW, are you still working with Modo? Which renderer are you using?
Shawn
Shawn
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Thomas Mathai
May 11, 2017 at 9:48 pmI assume Black Magic makes a lot of their money off the hardware. You can’t use Resolve with anything but their hardware, so they could easily give away the software.
I doubt Adobe can compete against free. Look how SpeedGrade is just withering away. Adobe is just folding the best parts into Premiere and After Effects.
Adobe has the cheapest subscription prices I’ve seen. $50 a month for like 20 applications. I don’t think anyone else is giving anything close to that deal. Certainly not Autodesk or Foundry.
Somehow that’s not cheap enough.
Fusion may give After Effects a run for it’s money only because Black Magic cut the price drastically. Both have been around for decades, and outside a dedicated group, Fusion hasn’t had a large user base. Even after Shake was killed, a lot of vfx houses adopted Nuke instead of Fusion.
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Scott Witthaus
May 12, 2017 at 10:40 am[Thomas Mathai] “You can’t use Resolve with anything but their hardware”
Is this accurate?
[Thomas Mathai] ” $50 a month for like 20 applications.”
I would pay $25 for the four I really want. I don’t want 16 extra apps I won’t use.
Scott Witthaus
Owner, 1708 Inc./Editorial
Managing Partner, Low Country Creative LLC
Professor, VCU Brandcenter -
Tero Ahlfors
May 12, 2017 at 12:21 pm[Scott Witthaus] ”
Is this accurate?”You have to use a Blackmagic I/O if you want to monitor your image. For what is mainly a grading software that’s pretty critical.
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Thomas Mathai
May 12, 2017 at 4:04 pmTo be accurate I do mean for capture and playback, not GPUs or control surfaces.
Maybe Adobe will do smaller bundles like they have with Photoshop and Lightroom.
Though considering how video is integrating into other areas of media, having the extra apps just gives me more versatility. Some of the work I’m doing now is bringing video into Unity for VR or tablets for interactive magazines.
I’m happy to have them all, but to each their own.
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