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Orient a child 3D layer along the world Z axis
Hey! For the life of me, I can’t figure this one out with rigging or expressions.
I have a bunch of duplicated 3D layers, parented to a null and arranged in a ring around it. The null is rotating around the Y axis, and rotates down a little on the X axis as well.
I need the 3D layers to orient automatically along the world Z axis as they orbit the null, so they’re always facing forward (so they also need to oppose the X axis rotation of the null as well).
I can sort of fix the Y axis rotation issue by simply subtracting the rotation of the null from their Y rotation, but then there’s some gimbal locking that arises and I can’t fix the X rotation.
I’m stumped. Please help! Let me know if I need to clarify more.