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Options for rendering tracking points.
Hello everyone,
Let me first introduce the scene I am attempting, and the specifics of what it is I am trying to create. Basically, I am recreating a “Terminator-like” HUD display, a Terminator vision if you will. I have the scene 3D tracked with PfTrack, and the information has been imported into my C4D scene as a lightwave file. I now have a camera, a floor plane, and a scene containing all of the null points brought in from the tracking information. Ideally, I would like to render out those null scene points as they look in my viewport window. I haven’t the slightest clue how to go about this, if it is even possible. I attempted to create small cubes and attach them to the points, but I couldn’t figure that out either. I did manually relocate some cubes into the same origin points as some of the null objects, but the result was undesirable. I am really attempting to include as many real computer components as possible, including tracking points, the rotation widget thing, the floor plane, and wireframe models of some of the more basic shapes in the scene, in hopes of creating a very robotic look. Also, how do I render just a wireframe? Sorry for the length, hopefully I gave enough information as to receive some decent assistance. Thanks greatly.
Mathieu J. Champagne