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Optical Flares not tracking all lights on the scene
I have a scene which includes 16 lights, two are spot lights named “Stage lights” and the rest are point lights, nine of them are named “C light (number)” and the remaining ones are named “E light (number)”, I added several OF instances to different solids, one is an overall flare which is positioned in 3D space, working as expected. Another one is using the track lights option to track those whose name starts with C and the last one has the same but tracking lights that start with E. Besides that I also have another solid with Trapcode Lux applied to it, this is affecting all the point lights and it’s turned off for the spot ones.
My problem is that the E lights are only being caught by Lux, but not by the OF layer that is supposed to catch them, it’s just as if they weren’t there at all, the only thing I can see is their primitive skeletons.
Is this a bug or am I doing something wrong?
