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opengl translation?
Hello, i have a question related to python generator for generating 3d shapes with iteration.
In opengl there are the functions translate, rotate and scale. Translate allows to translate an object with respect its initial position. The effect is accumulative and thats good for constructing structures, for example, i can create an spiral of spheres with something like this:
for i in range(100):
rotateY(32);
translate(40, 20 , 0);
sphere(33);Is is possible to have something like this in cinema4d? I have read the documentation and i cannot find nothing related to this, is it possible to create this functionality? any idea?
A.
My mother died today, or perhaps it was yesterday