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Opacity by Z-value
Hey gang…
I’ve distributed a bunch of photos into a scattered sphere with 3d Assistants…now I’m looking for an expression that turns everything further away than 0 invisible (I’m planning on doing the opposite to a duplicate of the comp in order to put pics in front of and behind a keyed actor).
I’m using:
if (position[2] > 0) 0 else 100
…to no avail…
Thoughts?
Matt Reithmayr
doulosmedia.com