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Activity Forums Maxon Cinema 4D Omit points from symetry

  • Omit points from symetry

    Posted by William Dell on March 18, 2016 at 8:06 pm

    I am not sure how other people approach this, because it is my first time modeling a human head.

    The technique I used I believe is called Hyper-Nurbs modeling, but since Maxon changed that, I don’t know that the terminology is. Basically I’ve modeled the head using Symmetry, wrapped in Subdivision Surfaces.

    Here’s my issue: faces are pretty symmetrical and all, but hair is not. I want my model to have a ‘part’ on one side. Problem is, the hair is extruded from the rest of the model. The head, nose, everything is one object.

    I want to ask the people here that have experience with modeling characters, how they deal with this type of situation. Or advise on a different way I should have approached this, or can approach it.

    Also, is it possible to omit certain points from the symmetry?

    Thank you!

    Brian Jones replied 10 years, 1 month ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    March 19, 2016 at 5:13 am

    hair can be grown from just selected polygons – easiest way is to select the polygons and then grow hair on the object.

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