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Activity Forums Maxon Cinema 4D Offset animated texture on cloner?

  • Offset animated texture on cloner?

    Posted by Andy Stokes on May 28, 2010 at 11:00 pm

    Hi all,

    Is there a way to apply an animated texture to and object in a cloner, but have them offset by (n) frames?

    This would be awesome if possible. Please let me know if you have any idea.


    Adam Trachtenberg replied 13 years, 4 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    May 29, 2010 at 6:10 pm

    The only way I can think to do it would be to use a mograph multishader, setting up a layer for each clone and offsetting the start/end times manually.

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