-
Normal of a plane between two parented lines, responsive as angle changes
Help AE ExpressionWizards!
I’m trying to recreate a diagram of an angle in 3 dimensions, and I have two paths parented together at their vertex to create this angle. See picture attached.The vertex is close to the camera, and the bottom vector (Line A) extends out into Z-space.
The 2nd vector (Line B) of the angle is variable, and as I animate its X° and Y° rotation properties, I need to show two things:
• The plane that is created between Line A and Line B, (I’m expecting to solve this with keyframing/masking)And more importantly
• The perpendicular line/normal that extends out from this plane.This is where I need help with expression guidance or (no pun intended) to be pointed in the right direction.
