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noise in my metaball object
Hi Everyone,
My issue is with a metaball object. The meta ball object is made from 5 spheres. When I apply a gold texture .jpg to it and render it, I see some artifacts in the texture. Upon further examinaton, when I pull down the render subdivision to .1 m (in the metaball object menu) these artifacts become a moire pattern.
If I increase the render subdivision to 20.0 m, these artifacts go away. However, my metball object becomes less smooth and boxy.
If I go into my render que and decrease the level of detail, I get the same result. The artifacts go away, but the metaball becomes less smooth.
Does anyone know what I am doing wrong? I need a metaball that is really smooth, with no artifacts or strange patterns in the texture.
Thanks in advance
-Frank