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Noise Diffusion Question
Hey Guys-
I applied a noise texture to the diffusion attribute of a material. When I animate a camera and move around the scene in the final render, the noise moves and acts like white noise on a TV screen. It moves/animates every frame. Is there a way to make it static to the texture? I want it to be planted on the actual object to look like its apart of the material/object and not constantly moving.
any ideas?