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Activity Forums Maxon Cinema 4D Newton Field

  • Newton Field

    Posted by Emptythetill on August 21, 2007 at 8:47 am

    Hi all.

    OK, after using Maya since 1 I have been forced to use C4D for my latest job. Been on it 3 days, it seems very simple and fun but there is something I just can’t get to work.

    Particles. I have a need to create a small explosion of 10,000 particles over 3 frames from a point. They then need to slow, turn and head back to where they came from and when they hit the origin they need to die. In Maya I would use a Newton field, I am assuming Cinema 4D can do this?

    Any help would be greatly appreciated.

    Take care.

    A.

    Adam Trachtenberg replied 18 years, 9 months ago 3 Members · 3 Replies
  • 3 Replies
  • Arndt Von koenigsmarck

    August 21, 2007 at 9:08 am

    Hi,
    what particles are you using? Thinking Particles or the build in system?

    Kind regards,
    Arndt von Koenigsmarck

    https://www.vreel-3d.de
    https://www.vonkoenigsmarck.de

  • Adam Trachtenberg

    August 21, 2007 at 1:41 pm

    I would use Thinking Particles with a PGravity node set to Spherical. Go to the point of desired maximum expansion and then create a sphere that encompases that volume. Use it as your gravity object in the PGravity node. Easiest way is probably to keyframe the gravity strength, which will take a little experimention. Then set particle life to the frame where the particles collapse back on themselves.

  • Adam Trachtenberg

    August 21, 2007 at 1:42 pm

    btw, if you have the MoGraph module you could do this very precisely by cloning onto a sphere and simply keyframing the sphere’s scale.

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