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New paper on transitioning from FCP7 to X
Posted by Erik Lundberg on September 21, 2011 at 10:48 amFor what it’s worth.
https://images.apple.com/finalcutpro/docs/Final_Cut_Pro_X_for_Final_Cut_Pro_7_Editors_final.pdf
Tell me if you see anything heartstopping in this.
Erik Lundberg
Technical Director, Media Technology, University of Gothenburg, Sweden
Erik Lundberg replied 14 years, 7 months ago 3 Members · 5 Replies -
5 Replies
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Marvin Holdman
September 21, 2011 at 6:42 pmVery happy to finally see a white paper on this. Wish it had been released back in June. As I read through it, I still wonder why the need to change the terminology? I don’t understand the purpose/advantage of change in terminology. This document very nicely sums up, in a side by side comparison, the “old way” and “new way” of referring to this stuff.
Genius is usually obvious, but all of this only makes me ask “Why?”.
Marvin Holdman
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Erik Lundberg
September 22, 2011 at 10:28 pmBecause we can^H^H^H care?
I so wish they could’ve kept in line here, and showed us they knew how to do this naming thing right. I can see the trouble in translating the old term ‘Project’ into anything at all in FCPX. BUT THEN WHY USE IT? Why not just call it ‘timeline’ or ‘sequence’ or something similarily archaic that would have made sense?
Whining? Absolutely? I could learn to wrangle my terminology backwards? Yup! All our editors/producers could too? Absolutely! If we in the end chose to incorporate FCPX into real work, will we? You bet!
But we shouldn’t have to.
Erik Lundberg
Technical Director, Media Technology, University of Gothenburg, Sweden
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Craig Seeman
September 22, 2011 at 10:34 pmSomewhere I think there’s an Abbot and Costello “Who’s On First” routine with FCPX naming convention with words like Project.
I really think Apple should have used Esperanto to avoid all this confusion.
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Erik Lundberg
September 22, 2011 at 11:14 pmWe’ll all have to learn to not just distinguish between ‘source’ and ‘canvas’, but between ‘project’ and ‘project’. Sneaky, this word game.
Erik Lundberg
Technical Director, Media Technology, University of Gothenburg, Sweden
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