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New Build, Slow Multithread render
So hopefully someone can shed some light here. I have a new system built, and Im rerendering a project to compare render times before, and now. specs…
i7 5960x
asus rampage v
32gb ddr4 2133
win7 x64the render starts out ok with MTing, but then the other threads die. Im watching the task manager and i have 1 AE thread bouncing around between 20 and 50%, using 19gb of ram. i have 6 other AE threads using 0% CPU power and only holding about 300mgs of memory, aside from 1 which is holding 3gb.
the old render time completed in 12:20. cant recall if i was using MTing at the time. new system render time is 7:30, with AE reporting a frame error, try increasing the ram settings. current settings are…
-only for render queue
-installed cpus: 16
-installed ram: 32gb
-ram reserved for other applications: 3gb
-ram for AE: 29
-cpus for other applications: 2
-ram per cpu: 4gb
-actual cpus that will be used: 6so, yes, that is a render time improvement, but im not so thrilled because all my render threads are sitting there uselessly doing nothing. my guess is that 4gb for 6 threads is not enough ram, and its choking, but thats just a guess. i dont know why it was starting using all threads, and then stop midway sending all the rendering one 1 thread. im sure someone here knows much more about MTing than me. i havent fiddled with different settings, and i dont have time right now, but maybe by the time i return someone will have made some suggestions. though i dont know that on my previous amd system, i avoided MT rendering because it never seemed fast enough and stuff like this was always happening. i thought with 32gb of ram, surely that would solve things… guess not. fortunately iv already planned to exchange this kit for 64gb kit.
anyway, any ideas? thanks!