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Net Render Texture errors on SAN network
All of our production machines have a Fiber connection to an Apple SAN. The texture path shows up as Volume/SAN/Jobs/etc. but our render machines are connected via Gigabit and don’t see the SAN volume. So, all I get are missing texture errors.
The only way I can think of doing it is by deleting the SAN out of the Volume path before submitting to Net Server (Volume/Jobs/). That would be a huge hassle and I’m hoping that there is another trick.
Is there a way to have the server submit a copy of the textures to each client? BTW I am still on Version 10 so its possible that this has been resolved already.
I appreciate any suggestions!
Brian
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