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Activity › Forums › Maxon Cinema 4D › Need to simulate powder pouring from one container to another, then to another

  • Need to simulate powder pouring from one container to another, then to another

    Posted by Brian Murphy on September 7, 2015 at 11:44 pm

    Hey guys,

    Can anyone recommend a good way to pull off filling a container with a powder, tipping that container to fill another container, then again…?

    I initially thought I could use X-Particles for this but the overwhelming amount of particles requiring p-to-p collision has just made this a ridiculously worthless endeavor. I need those particles to collide so they will stack up in the containers, building volume – the containers are transparent so I need to show this.

    Anyone know how this can be pulled off? With the tests I’ve done, Dynamic particles (with the standard emitter) and X-Particles can easily handle thousands of particles, the problem starts happening when they have to detect collisions with each particle to particle, it takes 5+ hours just to see a preview and I don’t have that kind of test time.

    Any ideas?

    Thanks,
    Brian

    Brian Jones replied 11 years ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    September 8, 2015 at 2:19 am

    are you using Fluids in x-particles? (which version do you have?). Powder is sort of fluid and x-particles handles fluids fairly well – it will depend on what the powder is supposed to be – check out this https://lesterbanks.com/2015/03/x-particles-3-constraints-sand-effects/

    another possibility is to cheat and combine particle flows for the pouring but fill mostly with revealed solids (scale or boolean or…) – as your containers are see-through it’s tougher.

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