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Need advice: Faking Depth of Field with Moving camera
Hi, I am trying to fake background depth of field in C4D20 (mostly to save time). It’s easy enough to just blur a still and put that into a background and onto a shadow catcher, but that doesn’t work if you move the camera. I’m wondering if anybody can think of a way to do that for a shot from above where we must follow a character for a short distance and have them look like they are in sync with a blurred background. Any thoughts? One reason I am trying to fake the dof in the background is that the character I am using has some alpha tranparencies in the hair that don’t play well with dof. I guess I could have a blurred video in the background with matched camera movement, but I was wondering if there was a “cheap” way of doing this.