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My thoughts on the next Premiere Pro after seeing it
As I mentioned before, the Premiere Pro user group that I’m going to was very lucky to get a demo of the upcoming new version at our last meeting. I was asked to share my thoughts on it, and I saw a few things during the demo that I don’t think have been mentioned much and seemed like they would be of interest to people here, so I thought I’d do a bit of a bit of reporting.
First, the things that stood out that I really liked, or didn’t know until seeing the demo, or saw in more detail than I had so far:
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TRACK HEADER LAYOUTS- There’s a lot of options there that are really useful, like the audio meters and I also saw you can add a “panning” knob as well. It’s a bit like having Audition’s audio tracks inside Premiere, if you set it up right.
SYMMETRICAL TRANSITION TRIMMING- When you change the duration of a transition by dragging the edge of it, it now extends symmetrically on both sides. But, I for one am happy to say you can still do an asymmetrical trim by holding down the shift key.
AUTO-SELECT CLIP UNDER PLAYHEAD- You can now set it so that during playback, whichever clip that the playhead is over is automatically selected.
ON-SCREEN CLIP NAMES- There is now an option to have the name of the clip that you’re over be displayed in the program monitor.
PLAYHEAD SNAPPING- You now have the option of having the playhead snap to everything all the time, not just when the shift key is held down. Thankfully, though, you still have the option of doing it the way it is now.
INTEGRATED MULTICAM- There is no longer a separate window for Multicam editing (HUZZAAAH!!). Just like the new trimming features, it now happens right in the program monitor.
DNXHD- The DNxHD integration is impressive. There are sequence presets for every flavor of DNxHD available. Also, the “Smart-Rendering” feature that got Aindreas excited about quickly exporting ProRes also works for DNxHD.
RE-BUILT AAF- The AAF Importer has been completely rebuilt by Automatic Duck.
REVEAL SEQUENCE- You now have the option to “reveal” your current sequence in the Project window.
CONTROL SURFACES- The same control surface support that’s in Audition has now been transplanted over to Premiere. In addition to full-blown hardware mixers, you can also use a mixing app on an iPad, wirelessly.
PROJECT BROWSING- Browsing through other projects is super easy, and works really well from what I saw. When you find one in the Media Browser, it has a triangle next to it that can be twirled down. You click that just like you would for a file directory, and the top-level bins and sequences of the project appear. You can drag a whole bin up into your project, or go inside of it and browse the contents. David brought a sequence in from a duplicate project and it worked flawlessly- no duplicate masters, no re-linking, nothing. Just dragged it in and it was good to go. It was GLORIOUS….
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When I was watching this demo, for the first time it really began to sink in just how significant this release is, and how far it’s come since the last release- even when I was watching things that I had already seen and read about online. I mentioned in a post to my other thread that watching short videos about individual features doesn’t do this thing justice. Seeing them all used together in succession, one after the other on the same project, really gave me a sense for the first time of just how much better and more efficient Premiere’s workflow as a whole has gotten. This new Premiere makes CS6 look like something that came out two upgrade cycles ago.
Now, admittedly, my perspective on this is probably a lot different than a lot of people here, since I’ve been using Premiere Pro for a long time. I imagine there’s a lot of stuff in the next Premiere that made me excited that a lot of FCP7 editors wouldn’t think much about- although, I imagine some of them will be very excited to have them BACK after loosing them. 😉
But nonetheless, this release is really something and Adobe is just getting going- now that they’re about done patching holes and bringing Premiere up to speed, it will be interesting to see where they take this thing.
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“Up until here, we still have enough track to stop the locomotive before it plunges into the ravine… But after this windmill it’s the future or bust.”