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Multiply Position; “Must be a scalar”
…whatever that means..!
I’ve had a google around, to no avail.
Why won’t
transform.position * [0, -1];
not work?I’d have to do something like this to make that work..
a = transform.position;
[a[0], a[1]*-1]Is there no other way?
Figure I’d get that cleared up after years of confusion…!