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Multiple pyro clusters in the same project
Hi everyone,
I have a scene where I’m trying to have multiple pyro clusters (with different globals and properties such as volume, shape etc), and which I have added to different objects with the help of a particle geometry and matrix.
I’ve assigned them to different thinking particles groups, yet when I apply the different pyro cluster shaders to the objects in my scene and render them, I get the same look for all of them.
I have the same issue when trying to re create fire and smoke.
Anyone able to help me out here?Thanks in advance!