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Activity Forums Adobe Premiere Pro Multicam editing and the timeline

  • Multicam editing and the timeline

    Posted by Jon Hiseman on November 22, 2012 at 10:27 am

    I’m doing my first multi-cam edit in PPro CS6 and the interface is not behaving as I expected.

    Central to this problem is that I can only zoom in and out on the sequence timeline not on the Multi-Camera Monitor timeline. With a 60 minute timeline movements are tricky and have to be made on the sequence timeline.

    However, the Sequence Timeline and Multi-Camera Monitor are only ganged one way, i.e. if the M-C M window is active, the Seq. timeline is ganged, but not the other way round. If playback is initiated from the Seq. timeline, the M-C M only updates when playback is stopped. If you are playing from the Seq. timeline, clicking in the M-C Monitor actually stops playback.

    None of this makes any sense to me and I find myself endlessly clicking around. Since the M-C Monitor is a floating window specifically for this purpose, I would not have thought normal rules need not apply – I think we should be able to two-way gang the Seq. timeline to the M-C Monitor so that whichever window is active, the spacebar starts and stops playback on both and then single clicking within the M-C M makes the edit without the window needing a separate click to make it active. Anybody else think this is interesting, or have I missed something – again!

    I used to be Jon Hiseman but I’m feeling better now.

    H. Paul moon replied 13 years ago 4 Members · 4 Replies
  • 4 Replies
  • Dennis Radeke

    November 22, 2012 at 11:47 am

    This may or may not help you out, but if you go to the wing menu of the multi-camera monitor, you can disable the preview window of the MCM. Then dock the smaller panel into the interface and you should have a continuously ganged MCM and Program window.

    Dennis – Adobe guy

  • Jon Hiseman

    November 22, 2012 at 12:04 pm

    Thanks Dennis – that is a much better way to work, but the multi-cam monitor still has to be the active window or the cams don’t follow the sequence timeline. Following a multi-cam selection run, I go back to the timeline to check what I’ve done and finesse edits etc. I like to be able to see the cams updating all the time so that I can check what I may have missed. I would think that’s a far more intuitive way to work and of course that’s what FCP was all about. Having said that, this multi-cam system is definitely miles better. Just got to get my head round the odd way it thinks.
    Thanks again.

    I used to be Jon Hiseman but I’m feeling better now.

  • Michael Tiemann

    November 24, 2012 at 3:05 pm

    FWIW, I totally agree that Adobe seem to be so damn proud of having multicamera support at all that by default they make the multicam window violate the rest of the UI bargain. And I also agree that having some windows respect PLAY while others don’t is just insane. We have global motion control for physical hardware–how hard can it be to implement in software?

    Manifold Recording
    Pittsboro, NC
    https://manifoldrecording.com/

  • H. Paul moon

    May 17, 2013 at 3:39 am

    Exactly, this goes straight to the heart of the problem. Even at a very high level today, when Adobe had an international chat session showcasing Premiere CC’s new features, I confronted them with this issue and they pretended to be clueless — or literally are clueless. Which is amazing, because no one simply nails their camera-switching choices at the Multi-Camera Monitor, and fine-tuning down in the Timeline is essential. The fact that playback, when the Timeline is activated, does not gang to the Multi-Camera Monitor is UTTERLY LAUGHABLE and inexcusable. We’ve been complaining about this for ages and Adobe doesn’t listen.

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