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Moving Texture Showing In Gouraud Shading Not In Rendering
I have to make clear (in a schematic way) that the outside surface of a rubber component has to be lubricated with vaseline.
Therefor I made a texture with a bitmap that has the color of the rubber (brown) with a white band over it.
The texture does exactly what I want when I animate the offset U value in the texture tag. (see attached screendump) . . . . . . at least . . . . in Goureaud shading mode (see small strip at the bottom).In “Interactive Render Region” and final rendering however, nothing is to be seen.
What have I overlooked or done wrong ?