Activity › Forums › Maxon Cinema 4D › Moving camera around object
-
Moving camera around object
Posted by Calvin Barelds on May 12, 2011 at 2:16 pmhello,
How can i let the camera ride on a circle and look at a null_object?
I want that the camere ride on a circle a few times and look the whole time a 1 null object.Greetz calvin
Calvin Barelds replied 15 years, 3 months ago 3 Members · 6 Replies -
6 Replies
-
Randy Johnson
May 12, 2011 at 4:39 pmPlace the camera in the Start position.
Put the camera in a null.
Animate the rotation of the NULL.
Put a target tag on the camera and specify for it what you want to look at./Randy
-
Calvin Barelds
May 13, 2011 at 11:42 amhow do i animate the null object? (it’s a cloner object (sound effector )with the null object in the middle)
So i have to animate the cloner object? and how do i do that? -
Adam Trachtenberg
May 13, 2011 at 1:29 pmCreate a circle spline and move and scale it so it represents the camera orbit path you want. Give the camera an align-to-spline tag and drag the circle spline into the tag’s spline box. Animate the tag’s offset parameter to move the camera around the circle. Finally, give the camera a target tag that references the object you want the camera to look at.
-
Calvin Barelds
May 13, 2011 at 3:28 pm“Animate the tag’s offset parameter to move the camera around the circle.”
How can i do that? That’s my only problem now. -
Adam Trachtenberg
May 14, 2011 at 10:19 pmControl + LMB the small circle to the left of the parameter name. The circle turns red, indicating there’s a keyframe there. If you move the time slider the circle becomes a red outline, indicating that the parameter has an animation track but no key on that frame.
Every parameter in Cinema that has one of those small circles next to it can be keyframed this way.
-
Calvin Barelds
May 15, 2011 at 6:52 pmI don’t understand what u mean, i can’t do it. can i explain in more?
Reply to this Discussion! Login or Sign Up