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Activity Forums Maxon Cinema 4D moved from R20 to R25 but material is not the same

  • moved from R20 to R25 but material is not the same

    Posted by René Van gageldonk on February 22, 2022 at 11:33 am

    Hi

    After I import an object .obj with material in R20 I switch off reflectance and use only color I get only color. When I do the same in R25 I still get some kind of reflectance. Swapping the material for a new material with just color there is no reflectance. So where does the reflectance in the original material come from? and more important…how do I get rid of it?

    Thanks,

    René

    Steve Bentley replied 4 years, 2 months ago 2 Members · 1 Reply
  • 1 Reply
  • Steve Bentley

    February 27, 2022 at 12:28 am

    Not sure if this helps but post R19 (and maybe R20) the reflection tab is used more closely with a PBR work flow (even in non PBR materials). So the idea is that you stack everything in there except Luma. When creating a material, in the reflection tab, just delete the default channels and then add in a lambertian for color, a beckman for reflection etc and leave the main color channel of the material off.

    In the reflection tab you can add a specular channel if you like (for some unknown reason this is the default channel that appears there) but there really isn’t such a thing as specular in the new work flow or the real world – everything is a reflection on surfaces that are more or less smooth.

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