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More polygon subdivisions
Basically what I have done is extruded a path. made it editable and I am trying to apply a bulge to it to make it a convex shape. Its a logo that I want to spin.
the problem is that when I flatten it the caps are too flat to be able to bulge smoothly. is there any quicker way to apply a mesh or something over the model that will give more polygons otherr than lots of bridge points.
Hope someone can help.
Thanks,
Brian