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Activity Forums Maxon Cinema 4D mograph_shader_effector in conjuncion with dynamics

  • mograph_shader_effector in conjuncion with dynamics

    Posted by Mike Van der noordt on April 22, 2010 at 7:48 pm

    Hi,
    I’m new to this forum, so maybe the question has been asked before…
    Anyway. It’s a question regarding Mograph. I made a grid of 20x50x1 cubes with the clonerobject. I applied a shader effector with a black and white lowres animation of a little geezer that walks across the grid (a bit of 8-bit kinda look), this effector I linked to the y position..

    Really nice effect!

    Ok now this is the problem; i’d like to turn my cloner object to a bunch of rigidbodies, turn my gravity to 0 and apply a local windforce (sphereshaped) that should follow the little geezer around and thus blow away the cubes behind him as a sort of trail… But it seems that you can’t use the shader effector in conjuction with rigidbody dynamics.. Is this true? or is there a work-around?

    thanx in advance!

    Mike Van der noordt replied 16 years ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    April 22, 2010 at 9:11 pm

    You can apply the texture to the clones without a shader effector. Just place the material on the cloner, use flat mapping, scale & rotate the UV projection with the texture axis tool, and then set the “Fix Texture” parameter in the cloner’s object tab to “Straight”.

  • Mike Van der noordt

    April 22, 2010 at 11:34 pm

    hey Adam, thanx, but the thing is that I need to influence the y position through the shader effector, not the color… I guess that’s not possible by just applying the texture to the cloner.. izzit?

    but still.. thanx!

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