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MoGraph workaround??
I’ve got a city bus with a character inside of it. I was hoping I could drop them in a Null, put a MoGraph Rigid Body tag on it, and roll it down a ramp.
Of course, it didn’t work. The bus and occupant literally exploded on playback, then the rubble slid down the ramp. Good for a laugh, but how can I do it right?
I’m just starting to learn 3D, so I wonder if my models were put together properly. Take the bus model for instance, should I have a single object for headlights, chassis, wheels etc? Right now they’re seperate and overlapping in space.
Also, I know MoGraph Rigid Body is mostly just for clones. It seemed plausible though…
To recap, I discovered a really great way to make models spontaneously explode, but still don’t know how to make the bus subject to dynamics