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Activity Forums Maxon Cinema 4D (Mograph) text transform to Spline by index order

  • (Mograph) text transform to Spline by index order

    Posted by Ryan Chan on October 9, 2008 at 7:28 am

    hello everybody, i wonder how can i transform a paragraph made by Text Object to a Spline(Circle) using Spline Effortor, in the order of text’s index, rather than using box or linear or sphere etc.
    and also, if possible, add a little bit randomness to it as well.

    thanks

    Ryan Chan replied 17 years, 11 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    October 9, 2008 at 3:18 pm

    [ryan chan] “hello everybody, i wonder how can i transform a paragraph made by Text Object to a Spline(Circle) using Spline Effortor, in the order of text’s index, rather than using box or linear or sphere etc.
    and also, if possible, add a little bit randomness to it as well.”

    One way to do it is to use a step effector set only to affect weight. So you would set it’s weight transform to 100%. Then you would go to the spline effector’s falloff tab and turn it’s weight setting to 0%. As a result the step effector will determine how much influence the spline effector has, and you can animate the step effector’s spline graph to make the letters move in index order.

    Note: the step effector must be on top of the spline effector in the text object’s effector list.

    You could also use a shader effector in place of the step effector — animating a gradient in the shader effector’s shader tab. That way you could add some turbulence to the gradient to give it a little randomness. Or in either case you could add a random effector to that end.

  • Ryan Chan

    October 9, 2008 at 4:39 pm

    thanks Adam, i have tried the way you suggested, it seems like i can not control the range and also the theshold, i just cannot have the text(or the clones) transform to the spline bit by bit continously. so, does it mean using step effortor is the only way to affect the clones in index order?

    thanks again

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