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Activity Forums Maxon Cinema 4D mograph object cloner uses rigged object, doesnt work!?

  • mograph object cloner uses rigged object, doesnt work!?

    Posted by Ronny Traufeller on December 20, 2011 at 10:02 pm

    as described,

    i have rigged a plane with joints and a weight tag + skin as usuall.
    mograph doesnt reconize it, make sense, because when i select the
    plane the highlighted shape is still flat.

    maybe somebody knows more, would close a lot doors if its impossible.

    file:

    3438_theboxbuildboxboxboxcc.c4d.zip

    traufeller.de

    Brian Jones replied 14 years, 4 months ago 2 Members · 4 Replies
  • 4 Replies
  • Brian Jones

    December 21, 2011 at 12:35 am

    The disks follow the plane when I render it

  • Brian Jones

    December 21, 2011 at 4:53 pm

    interesting, I just looked at it in a demo version of 12 at work and it’s not following the plane even in a render

  • Ronny Traufeller

    December 22, 2011 at 10:38 am

    a little confused,

    thank you for the time.

    did you open with r13?

    i was thinking about about a PLA baking if the animation is finished.

    thanks,
    Ronny!

    traufeller.de

  • Brian Jones

    December 22, 2011 at 8:25 pm

    yeah, I initially opened it with 13 and although the disks don’t show right in the the viewport they render correctly.

    I just tried it with 12 and you can add a Point Cache tag to the Cube – Store State then Calculate and the disks do follow where you want them, the cube itself is wrong since both the point cache and the skin are working on it so you can disable the Skin at that point.

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