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  • Mograph Cube Array and Texture Maps…

    Posted by Shaolin23 on February 9, 2007 at 5:42 pm

    Hi there,

    I was wondering if somebody could help me with a problem I’m having. I’m trying to set up a cloned array of a cube using Mograph. I’d like to project an image on the each side of the array, but still be able to control the rotation of the individual cubes, and have them maintain their “portion” of the projected image.

    Any help would be greatly appreciated.

    Thanks.

    Jeremy Grubaugh replied 17 years, 1 month ago 3 Members · 2 Replies
  • 2 Replies
  • Mylenium

    February 9, 2007 at 7:32 pm

    Aplly the material to the cloner nad use the “Fix Texture” option You need to use one of the projection methods, not UVW.

    Mylenium

    [Pour Myl

  • Jeremy Grubaugh

    June 20, 2009 at 7:52 am

    This did not work. I am having the same issue where I am trying to rotate cubes in a grid array and have them show diffeent textures on each side. Have followed the grid wipe tutorial on Ciniversity but that seems to only work with Planes. Cubes is a whole other ball game apparently.

    I didn’t like cheeseburger alley cats near me!

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