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Mograph and Net Render issue
Hello Chaps,
I have a scene where I have cloned trees on a landscape. There are hundreds of trees duplicated onto a surface. This is exactly what I need. Problem is when I come to net render, each machine picks a different way of duplicating the trees on the object surface. So the final effects is dancing trees!
I tired making the cloner editable, but the problem is I am using a mograph shader as a way to vary colours on trees to reduce the computer generated feel of it.
Is there a way to stop this happening?
Thanks in advance