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Modelling & rigging abstract shaped characters for use with BVH files problems
So, I’ve tried modeling and then applying a bvh motion capture file to humanoid like meat creatures:

I’ve tried increasing polygon counts, adding hypernurbs, selectively binding only parts of the bvh skeleton, but my objects just don’t seem to be able to flex or stretch the way I would want them to. Causing all sorts of breaks and artefacts:

Here is an example of one of the latest renders for reference.
VideoAny ideas on what I can do to improve the stretchability/flexibility of the character bodies?
Thanks in advance
Chris