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Activity Forums Maxon Cinema 4D modelling axis trouble

  • modelling axis trouble

    Posted by John Hammond on April 14, 2009 at 1:55 pm

    Hi,
    I was watching a tutorial and they were able to change the modelling axis from local to world, screen etc. by either choosing the axis in the attribute manager or by right clicking to bring up an axis context menu.

    I am trying to do this with the move tool but the modelling axis options are greyed out in Att. manager,
    and right clicking in my viewport does nothing.

    Help!?

    Thanks
    John

    John Hammond replied 17 years ago 2 Members · 4 Replies
  • 4 Replies
  • Adam Trachtenberg

    April 14, 2009 at 2:35 pm

    The modeling axis options aren’t available with primitive objects. Could that explain it?

  • John Hammond

    April 14, 2009 at 2:49 pm

    I just tried making a cube editable and tried to change the modelling axis.

    What I am now finding is that in object mode I can’t right click and get the context menu (or change it in attribute manager). But, in point, line or polygon mode I can.. Strange..

  • Adam Trachtenberg

    April 14, 2009 at 5:32 pm

    Yes, that’s why they call it the “modeling” axis. 😉

    Switch to the axis tool if you want to move the axis in object mode, or use the Axis Center function.

  • John Hammond

    April 14, 2009 at 6:25 pm

    Ah I see,
    I guess it is all in the name, although in my circumstance all I wanted to do was rotate a whole object around global 0,0,0, not it’s own axis.
    I guess I can use the axis tool and manually set it to 0,0,0

    As for the axis centre function, that’s one for me to look up!
    Thanks for your help.

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