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Activity Forums Maxon Cinema 4D Mocap / .bhv in Cinema ?

  • Mocap / .bhv in Cinema ?

    Posted by Andy Stokes on July 8, 2006 at 2:25 pm

    Hi all,

    I’m just starting to exmperiment with using mocap data in c4d. I have a bunch of .bvh files from turbosquid which i’m using for testing.

    i’m trying to simply get things working using the standard Zygote objects provided in c4d. However, when I drop the imported, animated bvh onto the timeline of the Zygote object, all the geometry get’s twisted. The animation is definately there, although it looks as if it’s been twisted by 90deg.

    I can manually re-orient + position the objects to match the imported skeleton, but was wondering if there was a simple step i’m missing ?.

    I see the hieracy is pretty much the same with the bvh skeleton being : hip->abdomen,right and left and the Zygote being : Hips->Torso, L_leg and R_leg.

    Also, i’d like to know if there are any good tutorials on using Mocap data in c4d. I’m just looking to start getting some basic mocap functionality, not too intense. Any tips would be greatly appreciated.

    Cheers,
    Andy

    Simon Carlson-thies replied 19 years, 10 months ago 2 Members · 1 Reply
  • 1 Reply
  • Simon Carlson-thies

    July 9, 2006 at 3:01 pm

    Well you can use the motion retargeting feature of Cinema, but the skeletons have to match exactly in terms of number of bones, and joints…

    Simon Carlson-Thies,
    Digital Light Graphics And Animation

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