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Mirroning position
Hello everyone!
I have a square in a comp and a circle in other comp. In Main comp, I have a null object to control the position of square and I using the cod bellow, inside the square’s comp.
L=comp(“man”).layer(“C_feet_rgt”);
P=value+L.toWorld(L.anchorPoint);
parent.fromWorld(P);When I change the position of square working with the null object in the Main comp, I’d like to circle moves to oposite position of the square.
How can I mirror the position of a circle?
Thanks