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Maya to After effects nightmare
Hello. I´m trying to export my camera and some locators to after effects and the resulting scene seems to suffer from offset of a wrong camera. I don´t know if i am doing something wrong but i´ve followed the instrucctions i´ve seen everywhere with no succes. Even Maya live link is failing.
I have a 1920×1080 maya scene, i create some planes, one camera, set its Fil Aspect Ratio to 1.778, render from Arnold and then i try to import the camera via .ma files, .fbx and AE Live Link, and i always get the same result, the planes are not in position.
This is driving me crazy.
Can anyone help me please?
Thanks!