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Maya model giving me a headache – Help!
I admit, I am fairly new to this 3D stuff (if you noticed from my previous cow posts). But I thought was making some good progress … untill now.
I have this 3D model (A Company Logo) that was originally created using Maya … I think it was exported as a DXF then imorted into Cinema. The thing has a million polygons (first of all), and I was able to clean up all the flat surfaces by meting them/creating new polygons, etc … However, the face of this model is concave, and no matter what I try … I get this puckering effect in the center of all these polygons. I am using a Phong Tag, but … Because of all the sharp outer edges, I cant set the Phong Angle to more than 7 degrees. I tried melting these polygons together into rings, recalculating n-gons, and still … it looks like there’s an a@#hole in the middle of this concaved shape. What am I missing here?
-Jess