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matte object “active” in the viewport?
I wondered if there was way to get a matte object to mask out part of a visible object in the viewport without me having to render out and comp to see how things are fitting. Using a compositing tag with just matte object button selected does the trick for the render but in the viewport it shows up black (so if I squint or have one too many it’s not too bad). Turning off the visible to camera button removes the matte object and its intended effect from the scene altogether. Is there another step?