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masking out part of a material for compositing
Hi
I am rendering out a globe.
So I have one big world texture on a sphere.
I need to composite in a plague spreading across Africa.
So I have a mask for the parts I need.My question is where do I put the mask in C4D so that I get a mask in the multipass.
If I put in the alpha channel of my material it cuts out part of the map.I have been at this for days, can somebody please help.
Thanks
Jake