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Activity Forums Maxon Cinema 4D masking out part of a material for compositing

  • masking out part of a material for compositing

    Posted by Jake Martin on May 18, 2013 at 10:18 pm

    Hi

    I am rendering out a globe.
    So I have one big world texture on a sphere.
    I need to composite in a plague spreading across Africa.
    So I have a mask for the parts I need.

    My question is where do I put the mask in C4D so that I get a mask in the multipass.
    If I put in the alpha channel of my material it cuts out part of the map.

    I have been at this for days, can somebody please help.

    Thanks

    Jake

    Adam Trachtenberg replied 12 years, 11 months ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    May 18, 2013 at 10:46 pm

    I would create the alpha and then do a separate render with just your globe and cameras to get the object buffer.

  • Jake Martin

    May 19, 2013 at 7:36 am

    Thanks Adam

    I tried that before but when I got it into After Effects the cameras seemed out of sync.
    I was using a regular camera and animating it. Is the sync thing a C4D or AE issue do you think?

    The animation was also a bit jerky so now I’m going to try camera morph.

    Cheers

    Jake

  • Adam Trachtenberg

    May 19, 2013 at 3:56 pm

    Hmm, there should be no difference assuming you didn’t change the Cinema camera settings … and have the same frame rates.

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