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Masked cube trouble
Hi,
When I create a cube shape out of solids and pre-compose it. I go into the pre-composed comp subtract a segment using a mask, back to the main comp my 3D camera rotates around the masked cube the segment is constantly on screen…. i want to not be able to see it because it’s hidden by another solid in the cube? Is there a simple way to do this? Help would be greatly appreciated……